Total War Three Kingdoms Mod Load Order -

Examples: Faction unit expansions and battle pacing adjustments. 6. Compatibility Patches & Sub-mods

Standalone mods that add entirely new units to existing faction rosters. If a unit mod is specifically made for an overhaul like Radious, check the mod author's description, as it may require placement directly above or below that specific overhaul. 7. Submods and Compatibility Patches

New military units, custom faction recruits, and army expansions fit comfortably in the middle of your load order.

Any mod explicitly labeled as a "Submod" or "Compatibility Patch" (e.g., TROM + Wu Kingdaissance Patch ) must be placed ABOVE both of the main mods it is patching. This allows the patch to successfully overwrite the conflicting data of the two parent mods. Step-by-Step Troubleshooting for Mod Conflicts

: Traditionally, modders used specific naming conventions (like adding "!" or "z" to titles) to force a certain alphabetical order, but manual adjustment is often necessary for large collections. Standard Hierarchical Structure total war three kingdoms mod load order

Disable all submods, get the main mods running, then add submods one by one.

the main mods they modify to ensure their changes "win" the conflict. Visuals & UI:

For those running 50+ mods, the vanilla launcher can be limiting.

Placing overhaul mods like MTU or TROM+TUP near the top ensures they establish the foundation of your game. Gameplay mods that modify specific features (like skill trees or satisfaction) then load after overhauls, so their more focused changes override the overhaul's broader strokes. Finally, compatibility patches load last to specifically fix any remaining conflicts. If a unit mod is specifically made for

- Havie Improved Skill Trees (Main File) - Havie Improved Skill Trees (Official MTU Add-on) - Make Them Unique

Here are some common mistakes to avoid when managing your mod load order:

The general consensus for a stable setup is to prioritize translations and core frameworks at the top, while placing heavy overhauls toward the bottom to ensure their unique mechanics are not overwritten. Top (Priority 1):

Examples: Historical character portraits, unique armor retextures, cleaner UI mods, battlefield dust effects. 6. New Units and Roster Expansions Any mod explicitly labeled as a "Submod" or

Mods that add new playable factions, alter start positions, or change the physical properties of the campaign map. 4. AI and Campaign Mechanics

(New unique generals and visual assets)

Sometimes corrupted mod data lingers in your hidden Windows files. Navigate to C:\Users\[YourUsername]\AppData\Roaming\The Creative Assembly\ThreeKingdoms and clear out the modified.log or temporary cache files if crashes persist.