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The VIIB is a massive leap forward from the Type II. The inclusion of a stern torpedo tube allows for defensive shots while escaping escorts. The 8.8 cm deck gun is highly efficient for sinking lone, unarmed merchants without wasting valuable torpedoes.
: A late-war variant featuring a reinforced hull for deeper diving and better armor to survive increasing Allied air threats. 3. Type IX: The Long-Range Cruiser
: The largest variant in the game, equipped with specialized fast-running engines for transit, though its size makes it a large target for Allied aircraft. The "Electroboat" Revolution: Type XXI silent hunter 3 all submarines
If you play a sustained career into 1944-1945, you can finally unlock what many call “the first modern submarine.” Discussing without the Type XXI is like discussing WWII aircraft without the Me 262.
The VIIC is 2 meters longer (for better buoyancy), has thicker pressure hull, and weighs more. In-game, it feels slightly less agile but eats more damage. The VIIB is a massive leap forward from the Type II
Switch to the Type IXC or IXD2 for long-range patrols.
The Type IX was designed for long-distance operations, such as patrolling the American coast or the South Atlantic. While powerful, it is slower to dive and less agile than the Type VII. : A late-war variant featuring a reinforced hull
🔴 – The long‑range sniper. More torpedoes, more fuel, more oceans. Cruise to the US East Coast, Freetown, or the Indian Ocean. Just remember: bigger turns slower, and dives like a brick.
: An upgraded version with improved operating range and dive time, though still limited in firepower compared to larger ocean-going vessels. Type VII: The Workhorse of the Atlantic