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Hunters of the monstrous and the alien. They excel at wounding high-toughness targets and re-rolling specific dice against enemy monsters and vehicles. Questor Mechanicus Houses
The 9th Edition Codex provided a toolbox of tactical options to keep a low-model-count army competitive.
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: The 9th Edition introduced Bondsman abilities , reflecting the tactical mentorship between a massive Questoris Knight and its smaller Armiger squires. This gave the army internal synergy, allowing the "big" Knights to direct their smaller counterparts with specialized buffs. A Divided Legacy: Questor Imperialis vs. Mechanicus The Codex highlights the ancient split in Knightly culture: Warhammer 40k Imperial Knights 9th Edition Codex Pdf
: Reaching 5-6 Honour Points unlocks powerful secondary abilities, such as Advance and Charge or ignoring hit modifiers. Key Units and New Abilities
Autocannon-wielding platforms that provide consistent anti-infantry and anti-light vehicle fire from a distance. Key Stratagems and Relics
: Questoris-class Knights grant powerful specific buffs to Armiger squires, turning these smaller units into significant threats. Agents of the Imperium : Rules for including a single Hunters of the monstrous and the alien
Essential for securing objectives and denying board control to the enemy.
Common sources for the include:
Players can spend points to upgrade their Questoris Knights to members of the Exalted Court . Titles like the Master of Lore or High Chronicler grant unique abilities and further enhance Bondsman synergies. Wandering Heroes: The Freeblade If you want to dive deeper into building
Powerful items such as The Helm of Dominator or The Endless Fury enhance the stats or abilities of your Warlord.
Focuses on controlling objectives and rewards defensive play.
The Imperial Knights 9th Edition Codex offers players a range of strategic options and tactical opportunities:
Optimized for long-range obliteration via the Plasma Decimator and Volcano Lance.
This monofaction ability requires your army to consist entirely of Imperial Knights , Freeblades , or Agents of the Imperium . At the start of the game, players choose two Oaths (such as Defend the Realm or Refuse No Challenge ). Successfully completing "Deeds" associated with these Oaths grants Honour Points , unlocking army-wide buffs. Falling into dishonour, however, strips these benefits away.