Reshade Rtgi — 0361 Extra Quality

ReShade RTGI (Ray Traced Global Illumination) is a post-processing shader created by Marty McFly

The phrase "Extra Quality" is not an official setting but a community-born description for pushing the RTGI shader to its absolute maximum visual fidelity. It usually involves manually configuring the shader's parameters far beyond their default states to achieve:

The version number is crucial because different updates can change the behavior and configuration of the shader. Version 0.361 uses the qUINT framework, which was the standard for RTGI before its eventual successor, iMMERSE . Knowing you are working with version 0.361 ensures that the specific sliders, effects, and parameters outlined in this guide will apply correctly, leading to the sought-after "Extra Quality" result.

Higher quality settings often result in more visual noise if the denoiser isn't tuned correctly: reshade rtgi 0361 extra quality

Enable "Extra Quality" if:

When users refer to "Extra Quality" in the context of 0.361, they are generally referring to a specific configuration of settings within the shader’s UI: , high Ray Count , and the highest viable Resolution Scale .

Video game graphics have evolved rapidly, but real-time ray tracing remains a demanding luxury. Enter Marty McFly’s (Pascal Gilcher) Screen Space Ray Traced Global Illumination (RTGI) shader for ReShade. Version 0.36.1, often sought after for its "Extra Quality" configurations, bridges the gap between older titles and modern, path-traced visual fidelity. ReShade RTGI (Ray Traced Global Illumination) is a

Fine-tune the Denoise Edge Sharpness and reduce the Ray Length . Enabling temporal filtering features inside the 0.36.1 options menu will also mitigate this artifact.

(Invoking related search suggestions.)

To understand the significance of version 0.361, one must understand the baseline. Reshade is a generic post-processing injector for games and video software. Pascal Gilcher’s RTGI shader is a Reshade add-on that approximates the DXR (DirectX Raytracing) pipeline. Knowing you are working with version 0

| Aspect | v0.361 Extra Quality | v0.400+ (ReSTIR GI) | |--------|----------------------|----------------------| | | Fixed pattern | Stochastic, better convergence | | Performance | Heavy, fixed cost | Adaptive, lighter in simple scenes | | Temporal Stability | Medium (needs high accumulation) | High (native reprojection) | | Edge Smoothness | Slight blur on thin geometry | Sharp, with edge detection | | VRAM Usage | ~1.2GB | ~800MB |

Extract the qquint folder containing the shaders and textures into your game’s directory under reshade-shaders/Shaders and reshade-shaders/Textures .